Combat
Score by distance flown
Blocks, obstacles and things that shoot back. The further the disk travels before it stops, the more it is worth, so a flick that ricochets around the table beats one that goes straight in.
Morton Media Games
games.morton.mediaScore by distance flown
Blocks, obstacles and things that shoot back. The further the disk travels before it stops, the more it is worth, so a flick that ricochets around the table beats one that goes straight in.
Answer by aiming
A sum appears and the four answers sit around the edge of the table, or in its corners. You pick one by where you send the disk, not by typing — so the sum is practised with a thumb and a wrist rather than a keypad.